My final party consisted of the rogue Tybir whom I developed to be my primary fighter, the assassin Matkina and this strange thing Oom which I found in my mind and added to my party. My main character was a clever nano (mage). Given this, the mass of weapons, armour, cyphers (powerful one-use artifacts mostly for battles) and other items effectively are superfluous. This changed toward the end when my characters got more powerful and luckily, there wasn't a single unavoidable fight that really was difficult. The bad thing is that when I entered a crisis and had to fight, my party felt woefully underpowered. The good thing about this is that most situations can be solved non-violently. The majority of this game is dialogues with NPCs. Most of the time playing Torment: Tides of Numenera was spent reading. I'm only hoping that my odd party build won't get back at me later in the game. offers so much potential for outlandish occurences that the authors go overboard sometimes. The world of Torment with the idea of tides (some ethereal emanation), the numenera (remains of ancient civilizations), planes of existence etc. Playing this way, the dialogue becomes overwhelming at times and I started skipping some of the less interesting dialogues to progress the story. I'm in the Bloom now and have done every sidequest so far except for one which got deleted when I left Sagus Cliffs. But in conversations, I see how the tides will change for each dialogue option. In fights, he contributes even less than the child Rhin which I had in my party for a while. Interestingly, most overviews of the characters don't even mention this thing as a possible party member. My party consists of the rogue Tybir whom I have developed to be my primary fighter, the assassin Matkina who is my latest addition still trailing the others in experience and this strange thing Oom which I found in my mind and added to my party. My main character is a clever nano (mage) who is doing surprisingly well given that I don't play mages in RPGs. The bad thing is that whenever I enter a crisis and have to fight, my party is woefully underpowered. The good thing is that most situations can be solved non-violently. I spent a lot of time playing Torment: Tides of Numenera.
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